Hunt and engulf
Chase down prey, wrap it in your membrane, and break it into protein, lipid and fiber. Every real organism you swallow is recorded in the Compendium.
Feed, grow, adapt, outmaneuver predators, survive viral invasions, and assemble new organelles that reshape your abilities and your destiny. You're learning the science the whole time, too immersed in survival to notice.
Start as a spark of life. Eat, hunt rivals, survive viruses, and craft new organelles to rule the chaotic waters until one cell becomes two. Every upgrade is real biology. You'll be learning the whole time and too busy to notice.
Chase down prey, wrap it in your membrane, and break it into protein, lipid and fiber. Every real organism you swallow is recorded in the Compendium.
Spend what you harvest on a nucleus, mitochondria, flagella, lysosomes and more. Each one does in the game exactly what it does in a living cell.
Outlast viruses, toxin clouds and hunter cells long enough to gather everything a cell needs, then split into the first multicellular organism.
Launch, play, craft, evolve and quit without touching a keyboard or mouse.
Every creature is a real species · Paramecium, Noctiluca, diatoms, dinoflagellates · with the facts a biologist would want and the tips a hunter needs.
Salt marsh, kelp forest, volcanic vents. Without a contractile vacuole the salinity bursts you; without peroxisomes the acid dissolves you. Evolve in, or stay out.
Hunter, Gatherer or Drifter. Your choices bend the lineage toward arthropod, vertebrate or plant · convergent evolution, three endings.
Phages hijack your machinery, hunter cells stalk the dark, and a boss organism guards each chamber. Endotoxin bursts and a stun whip are your answer.
Place organelles by hand and watch them work. Ribosomes speed protein synthesis; more mitochondria, more stamina.
Single-player. No accounts, no subscriptions, no in-app purchases. The demo is free and saves carry forward.
Six moments from the microscopic world. Play a loop to explore the action.
Salty was built so that the mechanics are the lesson. Students don't read about osmosis; they burst.
Interested in classroom keys or a curriculum guide? Email us.


A small indie studio making science-grounded games, the kind where the mechanics come straight out of a biology textbook and still feel good on a controller.
Salty is our first title, made by one person. It's built in Godot, tested by real players in our Discord, and shaped by their feedback with every update. Follow the Steam page to hear when the full game, with the multicellular chapters, arrives.
What comes next is bigger than one person: a community studio where people who have never made a game build one together. The first group is forming now. See below.
We are starting a community studio: a small team of people who have never made a game, building a multiplayer game together in their spare time, and sharing the whole journey online as a reality series.
Pick tasks from a shared board, plan with the team and playtest every week. Code, art, sound, writing, design: every role counts.
No experience needed. We teach the tools from zero, and the first weeks are built for beginners.
The pilot group is the cast of a series about making a game from nothing. Short personal updates, recorded planning sessions and playtests. You decide what you share about yourself.
We are choosing a pilot group of 4 to 8 people. Applications are open now and we will pick the group by December 1, 2026. It is unpaid and it is real: if the game ever earns money, the team talks about it openly together.
The demo is free on Steam and covers the opening chapter, taking your cell from its first organelles through the Level 2 evolution. The full release carries the story on toward the multicellular phase, and if players want more we plan to keep expanding it from there. It will be a one-time purchase, no subscriptions and no in-app purchases.
Yes. Full controller support for Xbox and PlayStation pads with in-game rebinding and rumble, and it runs on Steam Deck at native 1280×800 with nothing to type.
Most evolution games rush past the microscope in a short prologue. Salty stays there. Every organelle, creature and mechanic is based on real cell biology, and the goal is to survive long enough to divide and become multicellular.
Curious players aged 11 and up. It maps well to middle- and high-school biology: cell structure, organelles, osmosis, viruses and mitosis all appear as gameplay.
English, Simplified Chinese, Traditional Chinese, Russian, Spanish (Spain), Spanish (Latin America), German, Portuguese (Brazil), Portuguese (Portugal), Japanese, French and Korean. Voice-over is English only for now.
The Discord is fastest. The demo also has a Report a Bug button on the main menu, or email support@garrackgaming.com.